features
Gameplay
Gameplay
- interactivity! introducing the function “grab” as “use” displayed as an pulsing overlay
- buttons, switches and consoles are only triggerable with the new “use” key
- dead human bodies can be looted for random ammunition and inventory items
- killing enemies gives the player random drops like flares, health and ammo
- pre-placed items like flares, health and ammo are reduced and have a random chance to appear
- some enemies will spawn in their area but at different places
- the QuadShot is now an official weapon and can be found with some effort in the campaign.
- new interactions with the native Nali species
- Nvidia PhysX decorations
Leveldesign
Leveldesign
- increased amount of details on level geometry for each map
- immersive atmosphere by using Unreal 227 features
- interesting new changes in trigger mechanics
- more secrets and new places to explore
- new simple riddles to solve during the campaign
- several bug fixes and new bugs 🙂
- detailed new skybox which fits in to the level seamlessly
- better feedback when activating mechanisms
- some maps will be merged to one giant level
Effects
Effects
- the suns of NaPali will dazzle the player
- 2D fire sheets are now replaced by fire emitters, using Unreal Engine 1 fire fx
- new enemy projectile effects
- new stunning player weapon effects
- new explosion effects
- footstep sounds based on the ground material
- immersive new sound effects